What we're saying

Valve/Steam Rejection Letter

Wednesday, December 16, 2009
It started off pretty typical, you have a flyer/elevator pitch about your game and you send it to various publishers and distributors in a hopes to hear back from them if you may host our game on their platform. This is normal in the gaming industry and happens all the time... it's normal to wait for a couple weeks for your reply and you normally get a simple Yes! or a No! with a explanation as to why and you go about your business.

These conventions stop when you approach companies so monolithic from their own success that they can make a games distribution platform for their game and be the only game on it at launch and force you to use it if you want to play (*cough* Half Life 2). Don't get me wrong, Steam is a great service and I have grown to like it over the years and enjoy playing games with it so it was an obvious choice in the list of companies to try and get a hold of when we had Incognito Episode 1 ready to ship.

After waiting and trying to get ahold of the folks over at Valve software for OVER A YEAR, yeah I said it almost 13 months... sending my emails every 2 months and wondering if anyone there actually reads email until one day I sent this fateful message just for kicks to see if anyone really does work the inbox there:

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Dear Jason,

I have sent you several emails over the past year and a half, but have not heard back from you yet. Is this the right email to contact Steam Publishing?
We have a game we have developed and would like to be able to publish/distribute it with Steam.

Could you please contact me to confirm your are the correct individual to direct this inquiry to?

Sincerely,


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Then a day later we get a nice reply from not Jason:

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Hi Ron -

Jason Holtman forwarded me your email regarding publishing on Steam. You can check our publishing FAQ here: http://www.steampowered.com/steamworks/FAQ.php

Anna


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Oh my look at that a reply! Well the guy they list on their website (Jason Holtman) never replied to me but now I am talking to a nice lady named Anna it appears. OK, well I review the FAQ link they give that I already looked at (it's where Jason's email came from in the first place) and resubmitted the EXACT SAME information to her on Nov 19th 2009 and 19 days later....nothing...so maybe they are playing hard to get, I fire off another email:

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Hello,

I submitted the information a little over a week ago to try and get our game on Steam following the required FAQ. It's been a little over a week not and no word back so I am just sending this along to see if there is anything I can do or did I miss something?

Hope to hear from you soon,


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Another 8 days goes by and I hear nothing. It's snowing now, 8 days away from Christmas December 16th 2009 I get a reply from them! Oh wow! This might be it! Our game might get on steam! The excitement builds:

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Hi Ron -

Thank you for submitting your game to Steam. Unfortunately, I don't think it's a good fit for our service. Please feel free to send me future titles for consideration.

Anna


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Good fit? The heck is she talking about? I write up a quick reply since it might be 2010 before I hear back from them at the rate things have progressed so far.

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Anna,

I am confused. How could it not be a good fit for your service? I am not sure what that means. It's a game, you sell games. I am left to assume you don't like it or it encroaches on something of your [Valves] personal interests.

I don't want to get into an argument if it's a good game or not but for all intensive purposes Steam is for selling games I don't see how I have come to the wrong place.

Hope to hear back from you,


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This time I must have hit the nail on the head. Less than 35 minutes after my reply I amazingly get another one. Holly crap two emails from Valve in a single day special me...

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Hi Ron -

Unfortunately, we don't comment on our decision making process.

Anna


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So there you have it, our experience with trying to get on Steam. It has us all down here and it really sucks that we could not even get a simple "Hey, screw you and your game guy!" that would at least be resolving and I move onto the next company. I have never encountered this kind of lip service from a companies approval process before. (*cough* App Store)

This is unprofessional in my opinion and represents the current state of PC gaming and video games as a whole. In these times you have to know someone in the industry, have a ton of money or be backed by equally massive publishers and binding contracts.

It's simply not enough to make a game as they say... creating and programming your game means absolutely nothing if the people who sell them constantly look the other way until you say some secret pass phrase I am to this day unaware of.

[END OF LINE]

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posted by Maxwolf Goodliffe at

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6 Comments:

 Anonymous Argoon said...

Forget steam you will have this now.

http://www.moddb.com/groups/desura/news/introducing-desura

Friday, December 18, 2009 11:58:00 AM PST
 Anonymous Telanis said...

Now I know to avoid publishing my games on Steam. Thanks for the heads-up

Wednesday, July 21, 2010 3:38:00 PM PDT
 Anonymous Anonymous said...

"intensive purposes." good job. among other things. you can barely write sentences in english, your "games" look really horrible, and I think they made the right decision.

maybe go to school or something? good try though!

Wednesday, July 21, 2010 9:26:00 PM PDT
 Anonymous Dave Taylor said...

Happened to me too on Beakiez. I got the exact same replies from Anna Sweet verbatim. Pretty sure she's doing a cut-and-paste.

By the way, I can disprove your theory about connections. I know several folks inside Valve, was one of the coders on Doom/Quake and helped invent the FPS genre they got rich off of with Half Life, and what that got me after several calls to folks was a second-hand explanation for the actual reason they rejected it: They don't like bubble pop games. This of course doesn't explain why they shipped several of them from PopCap, and though I can't be certain, I'm pretty sure they never even played our demo.

Don't feel bad. Braid also got rejected at first. All the author had to do was ship it on console and make a lot of money, and then suddenly Steam accepted it.

From what I can tell, you need either a team with a hit-making track record or a game that's already a hit, pretty much what the retail publishers want. That'll probably do the trick for Steam. Otherwise, I advise making contingency plans.

We're talking to Stardock now and are digging them so far. I'm a big fan of both Larry (biz dev) and Mike (tech).

Monday, July 26, 2010 2:38:00 PM PDT
 Anonymous The_KillSmith said...

Why don't you give us some info on this game you've created that got rejected. Footage/screenshots/info... anything.

You made it quite clear that Valve themselves did not reveal to you why they have decided not to distribute your game on their DDS, but you failed to mention whether or not that reason might already be obvious to yourself or the average gamer.

If you don't already have an inkling as to why they rejected it, why don't you let the community take a look and see if you can give you some insight. If the community can't figure it out, then maybe you have a case.

Let me put it bluntly: when someone reads something like this, the first thing that comes to mind is whether or not there's something glaringly obvious about the game or content you're not telling us.

Wednesday, August 18, 2010 10:24:00 AM PDT
 Blogger Maxwolf Goodliffe said...

@The_KillSmith "when someone reads something like this, the first thing that comes to mind is whether or not there's something glaringly obvious about the game or content you're not telling us."

Then download it and play it, the blog your posting on IS the website for the game so by all means give it a download and tell us what you think. It's shareware and you can play half of the game for completely free. We have nothing to hide content or otherwise.

The simply reality is that Steam should not be the judge... you should as a gamer and customer on Steam what you like and what you don't like. This should not be up to Steam what is a good "fit" for Steam and what is not.

Unless you have made your own game, and tried to self publish it, you will not know what this is like.

Wednesday, August 18, 2010 10:48:00 AM PDT
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