Magrathean
MagratheanDear Jason,
I have sent you several emails over the past year and a half, but have not heard back from you yet. Is this the right email to contact Steam Publishing?
We have a game we have developed and would like to be able to publish/distribute it with Steam.
Could you please contact me to confirm your are the correct individual to direct this inquiry to?
Sincerely,
Hi Ron -
Jason Holtman forwarded me your email regarding publishing on Steam. You can check our publishing FAQ here: http://www.steampowered.com/steamworks/FAQ.php
Anna
Hello,
I submitted the information a little over a week ago to try and get our game on Steam following the required FAQ. It's been a little over a week not and no word back so I am just sending this along to see if there is anything I can do or did I miss something?
Hope to hear from you soon,
Hi Ron -
Thank you for submitting your game to Steam. Unfortunately, I don't think it's a good fit for our service. Please feel free to send me future titles for consideration.
Anna
Anna,
I am confused. How could it not be a good fit for your service? I am not sure what that means. It's a game, you sell games. I am left to assume you don't like it or it encroaches on something of your [Valves] personal interests.
I don't want to get into an argument if it's a good game or not but for all intensive purposes Steam is for selling games I don't see how I have come to the wrong place.
Hope to hear back from you,
Hi Ron -
Unfortunately, we don't comment on our decision making process.
Anna
Labels: distribution, fail, incognito, publishing
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Forget steam you will have this now.
http://www.moddb.com/groups/desura/news/introducing-desura
Now I know to avoid publishing my games on Steam. Thanks for the heads-up
Wednesday, July 21, 2010 3:38:00 PM PDT"intensive purposes." good job. among other things. you can barely write sentences in english, your "games" look really horrible, and I think they made the right decision.
maybe go to school or something? good try though!
Happened to me too on Beakiez. I got the exact same replies from Anna Sweet verbatim. Pretty sure she's doing a cut-and-paste.
By the way, I can disprove your theory about connections. I know several folks inside Valve, was one of the coders on Doom/Quake and helped invent the FPS genre they got rich off of with Half Life, and what that got me after several calls to folks was a second-hand explanation for the actual reason they rejected it: They don't like bubble pop games. This of course doesn't explain why they shipped several of them from PopCap, and though I can't be certain, I'm pretty sure they never even played our demo.
Don't feel bad. Braid also got rejected at first. All the author had to do was ship it on console and make a lot of money, and then suddenly Steam accepted it.
From what I can tell, you need either a team with a hit-making track record or a game that's already a hit, pretty much what the retail publishers want. That'll probably do the trick for Steam. Otherwise, I advise making contingency plans.
We're talking to Stardock now and are digging them so far. I'm a big fan of both Larry (biz dev) and Mike (tech).
Why don't you give us some info on this game you've created that got rejected. Footage/screenshots/info... anything.
You made it quite clear that Valve themselves did not reveal to you why they have decided not to distribute your game on their DDS, but you failed to mention whether or not that reason might already be obvious to yourself or the average gamer.
If you don't already have an inkling as to why they rejected it, why don't you let the community take a look and see if you can give you some insight. If the community can't figure it out, then maybe you have a case.
Let me put it bluntly: when someone reads something like this, the first thing that comes to mind is whether or not there's something glaringly obvious about the game or content you're not telling us.
@The_KillSmith "when someone reads something like this, the first thing that comes to mind is whether or not there's something glaringly obvious about the game or content you're not telling us."
Then download it and play it, the blog your posting on IS the website for the game so by all means give it a download and tell us what you think. It's shareware and you can play half of the game for completely free. We have nothing to hide content or otherwise.
The simply reality is that Steam should not be the judge... you should as a gamer and customer on Steam what you like and what you don't like. This should not be up to Steam what is a good "fit" for Steam and what is not.
Unless you have made your own game, and tried to self publish it, you will not know what this is like.
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