*. PirateRobots health has been increased slightly to make things a little harder when invading the Kri Ruresh Moonbase. Some of the robots also walk faster or slower depending on what type of weapon they are using.
*. When approaching invisible walls the player is given a warning from HEIDI herself to turn the other direction before they actually are physically prevented by the master herself from continuing along in the wrong direction when in your tank or in FPS maps.
*. There was a bug if you died whatever weapon you currently had equipped would have it's ammo removed when loading up a saved game.
*. Players now have god mode enabled during cut scenes to prevent deaths that can happen by 'accident' for example a dust bunny chases you and a cut scene triggers you are unable to defend yourself and will no longer loose any health or resources during cut scenes.
*. Closing the main menu would cause mouse relative mode to activate, the player would still ha`wve mouse cursor open after closing menu and moving directionally or view with mouse would correct this but the false positive trigger has been fixed.
*. There was a old item from pre-beta and alpha testing "Dynamite" inside one of the crates on Platform 42 storage room. These have not been removed from the game but only from this map.
*. Saving your game has been disabled while on Warrlei tank assault map. This would cause many problems when loading a saved game from this locations including but not limited to complete game crashes. The reason you cannot save on certain maps is because state information in the map or the geometry in the map itself may be changed at random during game play.
*. Improved AI and navigation of enemies on maps. Before enemies relied on basic line-of-site A* path-finding that was a hybrid of the grid based path finding system we use on height maps and RTS games. This has been upgraded with a new system for FPS games that tells enemies where they can and cannot go and also includes basic detection of enemies getting stuck on corners and snapping them to the nearest way point if this indeed happens.
*. Several maps have been modified and have had way point navigation systems integrated into them to allow for the use of the updated AI and way-point enemies that can better handle indoor FPS environments. Kri Ruresh Moonbase and Platform 42 are prime examples of where this greatly helps improve game play.
*. Non playable characters won't display the "Press Use" blinking text if they are on the opposite faction of you, or if their set conversational table is null or empty.
*. Fixed a bug that would crash the game if ships that fly around in galaxy mode would attempt to find the closest way-point while also looking for new way-points could cause a index out of bounds error. This has been resolved.
*. TPS planet finder buddy now highlights and draws lines to desired planetoids and space stations in green to separate it from the white highlights that indicate you have been to a specific world.
*. Increased the draw distance in Sector 42 Hyperspace to accommodate all visible galaxies.
*. When other ships are destroyed in TPS space flight mode they will not leave behind any trace "fire" particles and the sound of things burning since this made absolutely no sense!
*. Fixed a bug where players total kills during the course of the game would be reset to 0 when entering new game types.
*. Decreased the volume of footstep sounds by half their normal volume.
*. Added commander status and element browser screens to Kri Ruresh and Platform42 FPS maps.
*. Added another track for RTS maps by Ben Serwa. Thanks Ben!
*. Removed the ability to look at multiplayer player stats in single player.
*. Added ram to the front of all hover tanks so that if you smash into enemies they will be instantly incapacitated but will not negate the effects if the enemy explodes.
*. Removed inventory items from computer consoles in first virtual reality map that had video terminals in front of them. It displays the "Press Use" text and can be mis-leading while watching the videos.
*. Added some more props in the engine room to make it look more technical, also on all exodus interior maps the crates that existed in the outro map don't exist in the other versions so they have been added for consistency.
*. Fixed a bug that had every planet scanner give notes about a planet saying it was currently experiencing "extreme boredom" even though this was not the case and it was not correctly being reported. This has been fixed.
Labels: episode1, episodes, incognito, patch, planetsdk, update
posted by Maxwolf Goodliffe at
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